Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts

Monday, 20 August 2007

Influential FPS games

Look at current first-person shooters: Half-Life 2, Unreal Tournament 2004, Quake IV, Doom 3, F.E.A.R., and Far Cry, just to name a few. Look at the first-person shooters of the future: Crysis and Unreal Tournament 1007 readily pop up in my mind. Notice something? A pattern... a trend... ?
Better Graphics, Better Audio
Better Player Immersion

There's no denying it. The games of the future will focus on better graphics and audio, or 'better immersion'. The primary reason is it is impractical to focus on anything else. But like the spark of an engine which gives way to ignition, what triggered the concept of first-person shooters?
When asked to list the original 3D games, any self-respecting geek could come up with a sizable list:
  • Wolfenstein 3-D

  • Doom

  • Heretic

  • Rise of the Triad (ROTT)

  • Duke Nukem 3D

  • Quake

Technologically, Wolfenstein 3-D was the first step to both 3D and the first-person shooter genre, introducing raycasting as a means of rendering 3D environments. However, is it really the most memorable? Out of the six I have listed, I think the one game which all will remember is Duke Nukem.

There can be no substitute for the Duke. This game introduced fresh personality into the player - you were no longer a nameless person who had to escape a castle by shooting people. You were Duke Nukem. You had a purpose. You had a voice. You also had at your disposal unconventional weapons, including the Shrink Ray, which can also be used in conjunction with Duke's Mighty Foot to devastating effect.
However, the game was not without controversy. It's attempts to parallel real life certainly also reached the more indecent aspects. Then again, 3D Realms did really think the game through, adding even toilets to the mix! Need a health boost? Break open that toilet, and you can gain health just as you can with a fire hydrant.
In fact, just thinking about it makes me want to go and play it now.
Hail to the King, baby!

On a side note, Duke Nukem Forever is seriously taking forever, and the official 3D Realms release date, 'When It's Done' doesn't help explain the delay either. Still, here's hoping to a release soon...

Sunday, 19 August 2007

Minerva - A Half-Life 2 mod

Minerva, created by Adam Foster, who apparently has an 'over-active imagination', is without a doubt one of the best Half-Life 2 mods out there. When I started playing, I noticed that this mod was quite different to other mods I've played. The first three maps, Metastasis, are being developed. Two have been released: the first map was released on September the 2nd, 2005 and the second on March the 3rd, 2006. Each level is sculpted with a great deal of precision, making the mod a whole lot of fun.


In fact, it was these screenshots that drew my attention towards Minerva - they display a degree of perfection that I haven't seen before in a Half-Life 2 mod. The game is influenced by other releases such as Halo and System Shock in both map design and gameplay. Other than the fact that the level design is of a high quality, the plotline is also good, following as an extension to the Half-Life 2 world, where the player receives orders from an unknown third party. Perhaps the enemies are slightly harder to kill than the original Half-Life 2 ones (then again, I do have combat difficulty set to hard), but it is by no means impossible, and in fact it is more fun with this extra challenge.
It almost feels like a released game, until you notice some of the minor quirks that are surprising evident in almost all mods (that annoying HUD misalignment that means you can't make out your weapon ammo level). However, this is unlikely to be the mod's fault; more likely it is the Source engine's problem.
Nonetheless, the fact remains that it is quite a captivating game mod, and provided you have a valid copy of Half-Life 2, I think you should try it out.
Links:

Saturday, 18 August 2007

Upcoming and promising first-person shooters

Although they are still months away, I am already tingling with anticipation. Who wouldn't be? I speak of course of:

There are, of course, other FPS' that I am very interested to play, such as Portal (jump to Wikipedia article) and Bioshock (jump to Wikipedia article), but these three top the list.
Why Crysis?
What's not to like about Crysis? Built on the magnificent CryEngine2, this beast will certainly show off a lot of new features, including advanced physics (realistic object destruction (including vegetation, terrain, vehicle and rope physics) and particle simulation), realistic 3D ocean technology, advanced lighting (time of day, real time ambient maps, dynamic soft shadows, lightbeams), general rendering improvements (long range view distance, motion blur, depth of field), advanced texture maps (parallax occlusion), as well as character animation improvements (facial animation, parametric skeletal animation system, procedual motion warping). So what's not to like? Probably all the cutting edge hardware you'll need to buy in order to play this game.
Why UT3?
There's no denying it: UT3 will be the next generation of multi-player action. New game types, more maps, and better graphics equals ultimate and unreal fun, especially with other human opponents. That's not to say that playing by yourself won't be much fun - an actual storyline ensures the single-player mode will also be lots of fun (unlike the tournament/ladder system in UT2004), and advanced bot AI ensures that, apart from being able to match with an equally-skilled opponent, you can also communicate via voice to any bots in your team. Yes, you heard me - you can actually give orders to those bots using a more complex and natural voice command model (that is, instead of saying something like "Alpha Defend" in UT2004, you'll be able to say "Defend this room, Malcolm" in UT3. Now that alone will be a lot of fun.
Why Half-Life 2: Episode 2?
To continue the saga. I have been hooked on the Half-Life series since its inital release, and will be curious to play out the captivating plot.
Well, as the release dates for each of these games get closer, my anticipation grows higher... Let the fragging begin...

Friday, 17 August 2007

Web comic recommendations (snapshot)

Last time, I recommended two of my favourite web comics - Hackles and Concerned. Now, I'm going to link to three of what I think are the best strips from each comic series. All right, here we go (click to pop up an enlarged image):
Hackles



Concerned




It was very tough to pick out the best strips - they all were (and still are) brilliant. Nevertheless, I believe that these strips I've picked out do justice to the comic series they represent. In case you haven't read the comics yet, I hope that these snapshots will convince you to read them all now. However, that's all for now...

Thursday, 16 August 2007

Web comic recommendations

Of course, every techie knows that web comics are a staple part of their daily cycle. Here's one I particuarly like:
Hackles (jump to first comic)

I won't reveal much, suffice to say that it expresses a lot of feelings that we programmers can sometimes feel. It's a bit outdated, but who cares? Another one I particuarly like is:
Concerned (jump to first comic, jump to index)

Anyone who's played Half-Life 2 will immediately get the references. If you haven't, I suggest you do - it's quite a good game.
Both comics have been completed. Have a good read of each. They are truly terrific and their authors deserve credit. I'll post some highlights from each web comic next time...